The critical path contains keys and skill doors for bonus rooms. it will always be one piece and will never be disconnected from another part of itself. The critical path is always continuous, i.e. Experience from doors in the 460 and 505 range is often critical, though may also be bonus, and this only holds true if at least one player in the party has level 99 in the skill required. Usually ascertained by the experience obtained from a skill door. "crimson wedge" or "cw") and "path" it (follow it until it dead-ends).Ĭritical path (the path that leads to the boss) "got herb x type." (such as got herb Winter's grip, Lycopus and etc.) "Selling group teleport/gatestone." (requesting that someone move the group gatestone) if no conditions precede or proceed the request, it is to anyone with a useful location at his gatestone. "Buying group teleport/gatestone." (requesting to move the group gatestone) "Group teleport end." Teleport to the group gatestone and end the floor ![]() "Group Teleport Boss." Meaning the group gatestone is inside or directly outside the boss room. The abbreviation "ggs" is usually only used by lower level dungeoneers. Teleport to the group gatestone and open the skill door mentioned (usually level and skill are announced, i.e. "Move group teleport to end." Move the group gatestone to end (when boss is killed) "Move group teleport to boss." Move the group gatestone to the boss room. "Hold group teleport for end." The person who has the end door gated should hold the group gatestone and be ready to move it to the end when called Target player should drop a personal gate stone at his or her current location, teleport to the group gatestone, pick it up, and return to his or her personal gatestone. "Move group teleport." Move the group gatestone to the target destination or player. Gatestone 2 dropped at the specified locationĬast Home teleport OR used to direct team to a location using the home/base as a reference point. Personal gatestone dropped at X location, usually with regards to a key or skill door. "Guardian door marked" (when idle, players should make their ways to the mark and finish the room) "Group teleport, guardian door." Teleport to the group gatestone to clear a guardian door room (ggs is typically only used by lower level players) ![]() If used as a standalone, the player is requesting anyone who is idle to teleport to it. Personal gates 1 and 2 used to denote which gate has been used for a particular door ![]() Parties often use these abbreviations to shorten typing time and thereby decrease the overall elapsed time. Proceeding is a list of common abbreviations within Dungeoneering itself. F44+3 means that 3 more people are needed for Floor 44. Example: Occ+2 means that 2 more people are needed for an occult floor. Refers to the amount of people still needed to start that floor. Large is assumed if no floor size is given Large floor (L can be also used for leech) Abandoned 2 is assumed if no number is specifiedįrozen, Abandoned, or Furnished (floors 1-29)
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